
ALs can take an incredible amount of damage for their size but still pack a good punch.
#Battletech centurion full#
With full jump jets no heatsinks and possibly actuators for more melee dmg you can hide and pelt the enemy with rockets until it is close and then tear them apart in melee. Alternatively put in one LRM 20 with enough ammunition (2-3) and add all 3 slot of support weapons, best small lasers.Compared to 'mechs like the Wolverine 6K and the Griffin 1S, the Centurion AL trades footspeed for weight capacity, allowing more weaponry, ammo, heatsinks, or armor than an equivalent build on those 'mechs.

This variant can also be used as a slower, beefier alternative to the 55-tonners as a Medium Laser + SRM Brawler.Just like every mech you first strip the equipment, max the armor, drop rear center and legs until you have an even tonnage, add max jump jets and then see whats. 100 per shot is nice, but you can deal more dps and total damage with other weapons at farther ranges. Still a viable 'mech for the early game, the PPC packs a punch at a decent range, and applies an accuracy penalty to the target, plus some stability damage, which makes it easily worth the extra two tons. The problem with a pure ac/20 build is range. While the AC variant is overall superior, if you get stuck with this guy, make sure you use a PPC and not a Large Laser, and back it up with at least one SRM-6 if not a pair of SRM-4's.In addition, it gains six heat sinks and two additional tons of armor. This model scraps the AC/10, replacing it with a Large Laser and a Small Laser.


The Centurion AL refit aims to reduce the original CN9-A's dependency on ammo supplies. Centurion CN9-AL is a Medium-class 'Mech in Battletech.
